Archived entries for Flex

Perlin noise generative art

Two days ago I continued to play around with perlin noise (see previous experiment). The idea is to let lots of particles crawl over a perlin noise bitmap. Each frame they will leave their trail generating nice patterns like the ones below. I wrote a little tool to influence the curve width, speed of the particles, colors, type etc. Try it out for yourself over here, and show me the result when you’ve created something nice.

perlin noise 1

perlin noise

LanguageTool version 0.5

In a lot of my projects I use my own created language package. The language package manages different pieces of text for multiple languages at the same time. The text is stored in xml files which can be edited later without having to recompile the flash application. It also allows you to switch between different cultures dynamically.

Even though it was already a lot easier to edit text after an application was published, a lot people that had to edit the xml files had trouble doing it correctly, which caused corrupt xml files. Thats the reason why I created the LanguageTool which allows a more visual way of editing and doesn’t allow for mistakes to happen. It is still work in progress, but it should function just fine. There is an update function in the application which lets you check for updates. Download the language package, tool and example here.

languagetool

180 Amsterdam

Today the new website of 180 Amsterdam went live. I worked on it in October 2008 with the guys at random.nu. Just a little of what I  programmed back then actually made it to the final version except for some of some of the structure of the website and a couple of informational pages. Result looks great anyway :) . Jump to the 180 website by clicking here and check out one of the prototypes here.

180 Amsterdam



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